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Devlog
Hostile Takeover
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Devlog
Jaedan G: Final Thoughts
October 27, 2023
by
Jaedan G
Overall for the amount of time we were given on this project I'm pretty proud of what I produced. We were given a little under 4 weeks to produce a game that could be played, my job was level layout,...
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Final Thoughts/Postmortem
October 26, 2023
by
DylanWhite
I learned a lot with this project. Once again I got too involved with the animations. I should have just downloaded some from Mixamo but I felt they wouldn't work with our asset pack, Either way, with...
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devlog week 6- Ryan Matthews
October 26, 2023
by
Ryan Matthews
For this project I worked on the fantastic, wonderful door code that connects to the spawners as well! I'm happy with how that code turned out but disappointed with how it looks. Nothing more work won...
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Level Greybox and Layout: Jaedan
October 10, 2023
by
Jaedan G
#UE5, #Level Design
This past week has been spent on layout and greyboxing the level. We only have about 3 weeks to make this into a functional game so I had to come up with a quick layout so the rest of the team could s...
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Ryan_work_project_pluto_p1
October 10, 2023
by
Ryan Matthews
So far for this project I have worked on the enemy AI systems. This includes a tracking system and a spawn system. The goal is to improve upon the ai to make it sprint when farther away from the playe...
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