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Hostile Takeover

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Devlog

  • Jaedan G: Final Thoughts
    October 27, 2023 by Jaedan G
    Overall for the amount of time we were given on this project I'm pretty proud of what I produced. We were given a little under 4 weeks to produce a game that could be played, my job was level layout,... Continue reading
  • Final Thoughts/Postmortem
    October 26, 2023 by DylanWhite
    I learned a lot with this project. Once again I got too involved with the animations. I should have just downloaded some from Mixamo but I felt they wouldn't work with our asset pack, Either way, with... Continue reading
  • devlog week 6- Ryan Matthews
    October 26, 2023 by Ryan Matthews
    For this project I worked on the fantastic, wonderful door code that connects to the spawners as well! I'm happy with how that code turned out but disappointed with how it looks. Nothing more work won... Continue reading
  • Level Greybox and Layout: Jaedan
    October 10, 2023 by Jaedan G#UE5, #Level Design
    This past week has been spent on layout and greyboxing the level. We only have about 3 weeks to make this into a functional game so I had to come up with a quick layout so the rest of the team could s... Continue reading
  • Ryan_work_project_pluto_p1
    October 10, 2023 by Ryan Matthews
    So far for this project I have worked on the enemy AI systems. This includes a tracking system and a spawn system. The goal is to improve upon the ai to make it sprint when farther away from the playe... Continue reading
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