Ryan_work_project_pluto_p1
Hostile Takeover » Devlog
So far for this project I have worked on the enemy AI systems. This includes a tracking system and a spawn system. The goal is to improve upon the ai to make it sprint when farther away from the player. I also need to make the spawner wait until an action is performed to start spawning AI.
I also started work on the score and buyable doors. This can easily be improved further by making different doors.
Next to start work on a UI.
Get Hostile Takeover
Hostile Takeover
Save your space station from robots!
Status | Released |
Author | DylanWhite |
More posts
- Jaedan G: Final ThoughtsOct 27, 2023
- Final Thoughts/PostmortemOct 26, 2023
- devlog week 6- Ryan MatthewsOct 26, 2023
- Level Greybox and Layout: JaedanOct 10, 2023
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