AI Interactions


The AI interactions are nearing completion. Right now, the guards patrol zones that alert the zombies as they enter. The zombie can only enter the zone if the player has done something to lure them into the zone, preventing the zombies from killing the guards too early. It was a little bit of a mess getting it set up, but it becomes a lot easier to follow in the editor. Furthermore, the zombies cant even see the guards before the player interacts with them. The  player also has lower priority than the guards since you will not be able to stun the zombies. The next step is mostly focused on the character and how they enable the interactions. Having the player lead zombies, throwing to distract, stunning enemies, etc. Hopefully this will be easy to implement and not lead to so many issues.

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