Devlog 2


The map is ready for the game! So far,  I have the wander AI avoiding certain zones to prevent all the guards from dying at once.  Its gonna be pretty spooky once everything is looking good. One thing I am not sure about right now is how many enemies to have at once. Also, my patrol guard is acting a little weird. The fence was an interesting Blueprint. It was the first time I did splines and it really opened my eyes to the power of them. For the most part, the AI has been my focus but hopefully I can fit some TLC on the graphics soon!

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